Limited spots available

The Summer Camp Where Kids Build, Create, and Invent

A hands-on summer program where kids design, build, and test their own inventions using creativity, simple materials, and real engineering thinking.

3D printing electronics personalized projects skill development STEM skills problem solving collaboration prototyping creative thinking innovation teamwork critical thinking hands-on learning
3D printing 2D design electronics personalized projects skill development STEM skills problem solving collaboration prototyping creative thinking innovation hands-on learning

About the program

A Meaningful Summer Experience: Not Just Another Camp

Ages

Ages

We offer 2 distinct groups for ages 6-8 and 9-12.

Program
Dates

Program Dates:

Session 2: July 6–10, 2026

Session 3: July 13–17, 2026

Program Price:

Program Price:

$357 (no HST) per week

Location

Location

Anne Frank Public School
431 Ilan Ramon Blvd,
Maple. ON L6A 0X2 

Hands-On
Building

Hands-On Building

Participants build real projects using creative materials, tools, and guided challenges.

Creative
Problem-Solving

Creative Problem-Solving

Kids learn to test ideas, troubleshoot designs, and improve through iteration.

Small Group
Learning

Small Group Learning

Participants are grouped by age so activities can match their confidence and skill level.

Confidence
Building

Confidence Building

Each project helps children see that they can create, experiment, and solve problems.

Age-appropriate challenges designed for every skill level.

Ages 6-8
Ages 9-12

Session Options

Note: Our opening week (June 29 – July 3) is unavailable. Summer programming will officially kick off with Session 2. 
Don’t see your preferred week? Join our
Waiting List to be the first to know when we open new sessions.

Session 02: Innovation Lab

Participants step into the role of an inventor as they design and build their own original creations. Using a wide range of everyday materials, they will learn how to turn ideas into working prototypes through experimentation and iteration.

Throughout the week, participants explore how inventions are developed — from initial concept to testing and improvement. They’ll build projects that move, launch, and interact while learning how to troubleshoot and refine their designs.

Session 03: Crazy Contraptions

Participants explore how things move by building a series of creative machines and contraptions. From simple mechanisms to complex chain-reaction systems, this program focuses on motion, force, and cause-and-effect through hands-on building.

By the end of the week, participants will collaborate to build a large-scale chain-reaction contraption where each invention connects together.

Additional Information

Camp Hours

9 AM to 4 PM

Cost

$357 (no HST)

per week

Before Care(8 AM-9 AM)

Start your day stress-free with our new Before Care option, offering families added convenience and flexibility in the mornings.

$62.5 (no HST)

per week

Frequently Asked Questions

What is Inventor Academy?

Inventor Academy is a charity dedicated to helping youth and individuals succeed in the rapidly-changing world. We offer a variety of hands-on workshops covering topics such as equipment training, digital skills, and leadership development. Our interactive and engaging approach to learning allows participants to gain practical experience and stay current with the latest trends and technologies.

Unlike traditional camps, every session at Inventor Academy features age-appropriate challenges tailored specifically to build engineering confidence and real-world skills. We leverage a design-thinking approach where children use real tools to solve problems, rather than only participating in recreational activities.

  • Changing or adding sessions: Sessions may be moved within Summer 2026 at no extra cost as long as there is space available. Extending your child(ren)’s number of sessions at camp (example: increasing from 1 session to 2 sessions) will be subject to availability and will incur the fees that are in effect at the time of change.
  • Reducing sessions: Reducing the number of sessions (example: reducing from 2 sessions to 1 session) after payment has been made in full will result in a credit for the unattended session(s) that can be used for the following camp season. Credits do not apply to full cancellations.
  • Adding before care: Services can be added up to a week before the camp session begins.

Summer Camp 2026 Cancellation Policy

We hire staff, secure rentals, and purchase materials months before camp begins, and as the start of camp approaches, it becomes more difficult to adjust for cancellations. Incremental fees account for the increasing impact of late cancellations on our ability to manage costs and deliver quality programs.

There will be no refund for days missed during a camp session for any reason. In the unusual circumstance where a camper’s conduct results in their dismissal from camp, no credit or refund will be provided for missed days and/or sessions.

Cancellations before the camp season: refer to our Cancellation Fee Guide below.

Adding Sessions: Space permitting, sessions can be added at the fee in effect at the time of the addition.

Changing Sessions: Space permitting, sessions may be swapped at any time. If changing to a longer or shorter session (e.g. 4-day to 5-day), the difference in registration fees will be charged or a credit applied accordingly. Credits must be used before the end of the following camp season (next summer).

Additional Notes: Registrations and fees are not transferable outside the immediate family. Inventor Academy reserves the right to change or update our policies and/or programs at any time.

FEE GUIDE – Cancellations and Reduction of Sessions

Time of YearCancellation Fee
September 1 – December 31, 2025No Charge
January 1 – February 28, 2026$100 per child, refund of the remaining balance
March 1 – April 30, 2026$125 per session, refund of the remaining balance
May 1 – June 26, 2026

No Refund. A charge of $125/session will be applied and a credit for the balance will be  provided and must be used for Inventor Academy the following summer. The credit will be calculated based on the applicable session discounts at the time of the registration.

After June 26, 2026No refunds or credits

 

Due to the exclusive nature of our launch at Anne Frank Public School, cohorts are kept small to ensure a high-quality, mentored experience. If your preferred week is full, we recommend joining our Waitlist immediately.

Please note that we do not provide meals at camp. Families are kindly asked to send their child with a nut-free packed lunch each day, including:

– A lunch meal
– Two snacks
– A refillable water bottle

Contact Us

Have questions about our current programs or want to hear about our upcoming ones? Send us a message through our contact form and we’ll get back to you as soon as possible. 

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Inventor Academy fosters leadership and technical skills, partnering with The STEAM Project to advance STEM education. Through this collaboration, The STEAM Project supports Inventor Academy with resources, expertise, and equipment to enhance its programs and community impact.